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Flash QuickSkills

Keyframe Acceleration Practice worksheet I  

 

Acceleration is defined as the change in the rate of change of an object. In physics acceleration is defined as the rate of change of velocity and it is measured in m/s/s.

So far with tweening we have only created animations with uniform motion. That is to say that the "speed" the objects was constant. In the following exercises you will learn how to accelerate the motion of an object using keyframes and tweening.

 

Exercise I Keyframe Acceleration

 

Step I

In the first frame draw a circle, then align it to the center of the stage.

Step II

Create a blank keyframe in frame 24

Step III

Draw a square in frame 24 and align to the center of the stage.

Step IV

Click on the first frame then go to the "Properties" panel and select "Shape" from the "Tween" drop down menu.

This procedure ensures that the shapes are not converted to symbols or movie clips.

 

 

Exercise I Keyframe Deceleration

 

Step I

In the first frame draw a circle, then align it to the center of the stage.

Step II

Create a blank keyframe in frame 24

Step III

Draw a square in frame 24 and align to the center of the stage.

Step IV

Click on the first frame then go to the "Properties" panel and select "Shape" from the "Tween" drop down menu.

This procedure ensures that the shapes are not converted to symbols or movie clips.

 

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