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Flash QuickSkills

Color Tweening Practice worksheet I

Color tweening is the animation of a change in the color properties of an object. To color tween you must adjust the tint of the colors in the object. The color of the tint can be adjusted using the RED, GREEN and BLUE color channels. The magnitude of the overall tint effect can be controlled by adjusting the percentage of tint that will be applied to the whole canvas. The following exercises are designed to help reinforce the concept of keyframes and the way in which are used to create motion tweens. Recreate the motion tweens by following the instruction below. Then save the .fla file and the .swf file to your portfolio folder.

Exercise I
Color Tweening of a vector shape
Step I Draw a pentagon using the Polystar tool fill the pentagon with x666666 (dark gray)
 
   
Step II Convert the pentagon to a graphic symbol. Name it "pentagon".
 
   
Step III In the properties panel use the "Color" drop down menu to select "tint" and set it to 100% then change the RGB values to "255" "0" "0".
   
Step IV Create a new key frame in frame 12 and copy the pentagon symbol.
 
   
Step V In the properties panel set the tint to 100% and the RGB values to "255" "255" "0".
 
   
Step VI Right click on a frame in between frame 1 and frame 12 and select "Create Motion Tween".
 
   
Step VII Create a new key frame in frame 24 and paste the pentagon symbol.
 
   
Step VIII In the properties panel set the tint to 100% and the RGB values to "255" "0" "0".
 
   
Step VIIII Right click on a frame in between frame 12 and frame 24 and select "Create Motion Tween".
 

Exercise II
Color Tweening of a bitmap image
Step I Import this image to the stage.
   
Step II Convert the image to a graphic symbol and name it "bitmap".
 
   
Step III In the properties panel use the "Color" drop down menu to select "tint" and set it to 50% then change the RGB values to "255" "255" "255".
 
   
Step IV Create a new key frame in frame 12 then paste the bitmap symbol into frame 12.
 
   
Step V In the properties panel set the tint to 50% and the RGB values to "255" "0" "255".
 
   
Step VI Right click on a frame in between frame 1 and frame 12 and select "Create Motion Tween".
 
   
Step VII Create a new key frame in frame 24 and paste the  bitmap symbol.
 
   
Step VIII In the properties panel set the tint to 50% and the RGB values to "255" "255" "255".
 
   
Step VIIII Right click on a frame in between frame 12 and frame 24 and select "Create Motion Tween".
 

Note:
Once the images have been converted to "Graphic" symbols The bitmap and vector images are treated in the same way in the flash animation.

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