Easein creates a linear easing curve
that smoothly increases the percentage tween
from zero to one hundred percent in the number
of frames it takes to complete the tween. This
creates an effect of linear uniform acceleration
that means that the velocity of the moving body
changes in by equal amounts each frame creating
a uniformly accelerating object.
The exact value of the acceleration depends
on the final velocity that must be achieved as
the object always starts moving from rest. The
final velocity of the object depends on
relationship between the number of fames in the
tween and the change in position on stage.
The frame rate and the size of the stage are
other factors which effect the appearance of the
acceleration tween and must be considered when
creating a physically accurate animation.
| [How to ease in] |

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