var gravity
= 10;
var elasticity = 0.6;
var friction = 0.95;
var floor = 250;
var Vy = 0;
var Vx = 15;
ball_mc._x = 40;
ball_mc._y = 40;
ball_mc.onEnterFrame = function() {
Vy = Vy + gravity;
this._y += Vy/4;
Vx = Vx*friction;
this._x += Vx;
if (this._y > floor) {
this._y = floor;
Vy = -Vy*elasticity;
}
}; |