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Flash 8 Actionscript 2.0 Knowledgebase
The 3D Translation Matrix  


There are specific rules and procedures used to manipulate matrices for example simple operations such as addition or multiplication of two matrices must follow specific rules which dictate how to treat each element of each matrix.
x y and z translation matrix

Translation of a 3D point in the x, y and z direction:

xyz translation matrix

This row vector is multiplied by a 4x4 translation matrix resulting in the term tx being added to x, ty being added to y and tz added to z.

Translation of multiple 3D point in the x,y and z direction

xyz translation of multiple 3d points

Matrix Translation Using Actionscript (coordinate matricies)


To learn more about matrices in flash see the [Matricies Knowledgebase].

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