var radius =
100;
var degrees = 0;
var angle_rate = 1;
onEnterFrame = function(){
angle = degrees * (Math.PI/180);
degrees += angle_rate;
xposition = radius * Math.cos(angle);
yposition = radius * Math.sin(angle);
ball_mc._x = xposition + Stage.width/2;
ball_mc._y = yposition + Stage.height/2;
_root.clear();
_root.lineStyle(1, 0x9966FF, 100);
_root.moveTo(Stage.width/2,Stage.height/2);
_root.lineTo(ball_mc._x, ball_mc._y);
ball_mc.coords = "("+Math.round(xposition)+","+
Math.round(yposition)+")
Coordinates";
ball_mc.angle = Math.round(degrees)+" Angle";
rcoords = "Absolute Coordinates (" +Math.round(ball_mc._x)+","+
Math.round(ball_mc._y)+")";
rad = "Radius = "+ radius;
ang = "Angle Rate = "+angle_rate+"dpf";
updateAfterEvent();
} |